Fable III heeft geen HUD en levensbalk
nieuws"We haven't removed the health bar, we've just copied other games. First-person shooters, the health bar's in the world. When your health gets low the corners of the screen go red, sometimes it goes black and white - that's a health bar man, it's just the same as a little bar, it's just that people see it."
"It's an RPG without a health bar or experience. Because we put the levelling up into the world, with followers, you don't need experience. Why make the change? The absolute main reason is that most people didn't really understand it. When you asked people how to get red experience, they'd say, 'I don't know, sometimes it's green, sometimes it's red, sometimes it's blue'."
"And why do you just get experience for combat? It seemed wrong. This game is expressions and getting married and doing things in the world that should be as significant as fighting. So as soon as we said the word followers... just saying the word followers, what people think of you, meant more to the entirety of the game."
"Experience seemed 1990s, it seemed old school."
"If I remove experience and health bars, and I put levelling up from a 2D interface to a 3D interface, some people are going to get really upset, but that's not a reason not to do it, man. It's actually a reason to do it."
0 reacties
Geef een reactie
Artikel info
- Auteur
- Thomas Huyghe
- Datum
- 12 februari 2010
- Gamertag
- PUREVIRUS BE
Game info
Game score

